2/20/2023 0 Comments Donkey kong country returns wii![]() ![]() That's most definitely a good thing, because the game is already difficult enough, so it doesn't need the absurdity of four players foolishly tripping over each other as they try to collect puzzle pieces, K-O-N-G letters, and health.ĭown Down: Rad as it may be, co-op makes you play a very specific wayĪfter playing through Returns in its entirety by my sad, lonely self, I went back and played a large chunk with a buddy. In Returns, you've got DK and Diddy Kong, which locks co-op at two players and makes for a pleasant platforming outing. When three or four players are involved, things get ugly fast, with players sabotaging one another either purposely or taking each other out accidentally. ![]() Platformers can be a positive co-op experience as long as you don't have more than two people playing at once. Up Up: Co-op is rad (and is mercifully restricted to two players) It's kind of weird that DK can't even swim above the surface, but on the plus side, that's just another devious obstacle to avoid, which makes the game even harder and more rewarding. You can't dive underwater, and if you so much as fall into the sea, you'll lose a life. Rool, swimming is missing entirely in Returns. Well, maybe they were a little annoying in Donkey Kong 64, but that's beside the point. In the old school Donkey Kong games, however, they were actually fun. Usually, swimming stages in video games are sources of much frustration. The platforming may take center stage here, but even then, these on-rails levels are among the best in the game, and each one of them truly shines. Thankfully, that's not the case, and there are a handful of devilishly difficult mine cart stages to play through. If mine carts were missing from Returns, though, we'd have a real problem on our hands. Rool isn't the main antagonist is a tad disappointing. But even then, considering how deeply rooted in nostalgia this game is, the fact that K. The rotund crocodile king's absence isn't a deal-breaker, nor does it have a direct negative impact on the actual quality of Returns. That's why it's kind of a bummer that he's not even mentioned in this game. Rool is just as much an integral part of the Donkey Kong series as DK himself. In addition, the remixed soundtrack harkens back to the older games and bleeds pure, unbridled nostalgia. While certain things have received a modern touch (jumping after a rolling attack no longer halts your momentum), the retro foundation is still there, blurring the line between old and new ever so expertly. Anyone who's ever played the old Country games will instantly recall fond memories across tropical islands, dark caves, and old ruins. True to its name, this is a return to form for Nintendo's resident tie-sporting ape dude. Up Up: A nostalgic throwback to the SNES Donkey Kong games I can't count the number of times I accidentally sent DK rolling into a pitfall after slightly moving my hand while making him run. There's no other control option, so you're stuck with the tacked-on setup. In order to blow on flowers, perform roll attacks, or pound the ground, you need to shake the Wii Remote and Nunchuk. Unfortunately, the Wii original suffers from finicky motion controls. I prefer the Wii version of Returns over the 3DS remake (ported by Monster Games) despite the latter's stereoscopic visuals and bonus world due to the fact that I can play it on a much bigger screen. Adding to the challenge (and longevity) of the game is an unlockable Mirror Mode that reverses all of the levels and gives you a notably different and substantially tougher experience - damn those one hit kills!ĭown Down: Wii version's motion controls can be a nuisance While Returns isn't exactly Super Meat Boy levels of tough, it's quite unforgiving in its own right, and it's not uncommon to come across the Game Over screen at least a couple of times throughout your playthrough. ![]() True to its SNES roots, this is a highly challenging game that isn't afraid to throw deathtraps and enemies at you en masse. Whichever version you stick with, however, the game is a quality platformer that deserves to be played by any fan of the genre. Depending on whether you're playing it on the Wii or 3DS, there are different things to love and dislike about it. Such was the case with 2010's Donkey Kong Country Returns.ĭeveloped by Retro Studios, Returns is an absolute blast to play. That's never been the case with Donkey Kong games, and every time a new installment is introduced, I receive it with the utmost excitement. Zelda's great, too, but Skyward Sword was a massive disappointment. I mean, I like Mario games, but I tend to get sick of them when Nintendo shamelessly turns out entry after entry. I consider Donkey Kong one of those special, treasured Nintendo franchises that's impossible for me to hate. ![]()
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